Tag Archives: samus

So Much Stuff

It’s been quite a while since I made a post on here so this one will be full of content. Last month I moved up to Toronto, first time living in a big city, so that has been an adjustment. I’ll be starting a new animation job next week which I am very grateful to be a part of. So let’s get to the art.

I made this punk dude right before the move. I like him a lot, he’s a rebel. After that is the Duck Crossing piece, I was briefly thinking of doing a zine about animals in everyday people situations, then it felt really cliche, then I felt really cliche, then I laid down for a bit and forgot about the whole thing. After that there is a piece that is just a sketch of some characters, I like aliens, robots, and monsters so I tend to do stuff like that. Then Hellboy, because I finally started reading Hellboy, I can’t believe it took me this long, I really like the art style. And the final sketch is of a monster dropping ice cream, because reasons…

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I posted the linework as well as the completed version of the Metroid piece I did because I was very happy with the linework. Then Twitch plays Pokemon happened and I got weirdly into that, despite never actually participating in typing commands, so I did the Helix fossil, I’m also doing a dome fossil and I think I might do some mini prints for Toronto Comicon. Finally there is a sketchy expression sheet for the redesign of Space Boy, when I worked on chapter 1 of Space Boy I had no actual model sheets so the characters often changes size and volume. I will be remedying that problem for future chapters.

If you haven’t read Space Boy yet you can check it out online at www.comics-that-exist.com or you can purchase a physical copy on Etsy https://www.etsy.com/ca/shop/JamesMarontateArt or a digital copy on Gumroad https://gum.co/NcMHR. Also Kris and myself will have a booth in Artist Alley at Toronto Comicon this weekend (March 7-9). Our booth will be located here at A157.

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Hopefully if you’re in the area you will swing by and say hey. I apologize again for the walls of text hopefully the wall of drawings makes up for it.